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MURMR: A Multimodal Sensing Framework for Automated Group Behavior Analysis in Mixed Reality

arXiv cs.HCby Diana Romero, Yasra Chandio, Fatima Anwar, Salma ElmalakiApril 2, 20261 min read0 views
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arXiv:2507.11797v3 Announce Type: replace Abstract: When teams coordinate in immersive environments, collaboration breakdowns can go undetected without automated analysis, directly affecting task performance. Yet existing methods rely on external observation and manual annotation, offering no annotation-free method for analyzing temporal collaboration dynamics from headset-native data. We introduce \sysname, a passive sensing pipeline that captures and analyzes multimodal interaction data from commodity MR headsets without external instrumentation. Two complementary modules address different levels of analysis: a structural module that generates automated multimodal sociograms and network metrics at both session and intra-session granularities, and a temporal module that applies unsupervis

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Abstract:When teams coordinate in immersive environments, collaboration breakdowns can go undetected without automated analysis, directly affecting task performance. Yet existing methods rely on external observation and manual annotation, offering no annotation-free method for analyzing temporal collaboration dynamics from headset-native data. We introduce \sysname, a passive sensing pipeline that captures and analyzes multimodal interaction data from commodity MR headsets without external instrumentation. Two complementary modules address different levels of analysis: a structural module that generates automated multimodal sociograms and network metrics at both session and intra-session granularities, and a temporal module that applies unsupervised deep clustering to identify moment-to-moment dyadic behavioral phases without predefined taxonomies. An exploratory deployment with 48 participants in a co-located object-sorting task reveals that intra-session structural analysis captures significant within-session variability lost in session-level aggregation, with gaze, audio, and position contributing non-redundantly. The temporal module identifies five behavioral phases with 83% correspondence to video observations. Cross-tabulation shows that behavioral transitions consistently occur within structurally stable states, demonstrating that the two modules capture complementary dynamics. These results establish that passive headset sensing provides meaningful signal for automated, multi-level collaboration analysis in immersive environments.

Comments: 12 pages, 5 figures

Subjects:

Human-Computer Interaction (cs.HC); Emerging Technologies (cs.ET)

Cite as: arXiv:2507.11797 [cs.HC]

(or arXiv:2507.11797v3 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2507.11797

arXiv-issued DOI via DataCite

Submission history

From: Diana Romero [view email] [v1] Tue, 15 Jul 2025 23:21:28 UTC (923 KB) [v2] Fri, 3 Oct 2025 21:57:34 UTC (501 KB) [v3] Tue, 31 Mar 2026 22:49:05 UTC (359 KB)

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