ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling
Hey there, little explorer! Imagine you have a magic drawing box.
This magic box, called ShotStream, can make up cool cartoon videos for you, super fast!
You know how when you watch a cartoon, it has different scenes, like a cat chasing a mouse, then the mouse hiding? ShotStream can make these scenes, one after another, like a story.
The best part? You can tell it what to draw while it's drawing! "Now make the cat wear a hat!" And poof, it does!
It's like having a super-fast friend who draws your story as you tell it, and makes sure all the pictures look like they belong together. No waiting, just fun stories happening right now!
ShotStream enables real-time interactive multi-shot video generation through causal architecture design, dual-cache memory mechanisms, and two-stage distillation to maintain visual consistency and reduce latency. (45 upvotes on HuggingFace)
Abstract
ShotStream enables real-time interactive multi-shot video generation through causal architecture design, dual-cache memory mechanisms, and two-stage distillation to maintain visual consistency and reduce latency.
AI-generated summary
Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our
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